Saturday, October 13, 2012

Hardware Concepts: Display devices(i)


Display devices
The display devices used in graphics system is video monitor. The most common video monitor is based on CRT technology.


Cathode Ray Tube (CRT)
        CRT are the most common display devices on computer today. A CRT is an evacuated glass tube, with a heating element on one end and a phosphor-coated screen on the other end.
        When a current flows through this heating element (filament) the conductivity of metal is reduced due to high temperature. These cause electrons to pile up on the filament.
        These electrons are attracted to a strong positive charge from the outer surface of the focusing anode cylinder.
        Due to the weaker negative charge inside the cylinder, the electrons head towards the anode forced into a beam and accelerated by the inner cylinder walls in just the way that water is speeds up when its flow though a small diameter pipe.
        The forwarding fast electron beam is called Cathode Ray. A cathode ray tube is shown in figure below.



Figure :Cathode Ray Tube

        There are two sets of weakly charged deflection plates with oppositely charged, one positive and another negative. The first set displaces the beam up and down and the second displaces the beam left and right.
        The electrons are sent flying out of the neck of bottle (tube) until the smash into the phosphor coating on the other end.
        When electrons strike on phosphor coating, the phosphor then emits a small spot of light at each position contacted by electron beam. The glowing positions are used to represent the picture in the screen.
        The amount of light emitted by the phosphor coating depends on the no of electrons striking the screen. The brightness of the display is controlled by varying the voltage on the control grid.


Persistence:   
        How long a phosphor continues to emit light after the electron beam is removed
        Persistence of phosphor is defined as the time it takes for emitted light to decay to 1/10 (10%) of its original intensity. Range of persistence of different phosphors can react many seconds.
        Phosphors for graphical display have persistence of 10 to 60 microseconds. Phosphors with low persistence are useful for animation whereas high persistence phosphor is useful for highly complex, static pictures.

Refresh Rate:
        Light emitted by phosphor fades very rapidly, so to keep the drawn picture glowing constantly, it is required to redraw the picture repeatedly and quickly directing the electron beam back over the some point. The no of times/sec the image is redrawn to give a feeling of non-flickering pictures is called refresh-rate.
        If Refresh rate decreases, flicker develops.
        For refresh displays, it depends on picture complexity
        Refresh rate above which flickering stops and steady it may be called as critical fusion frequency(CFF).

Resolution:   
Maximum number of points displayed horizontally and vertically without overlap on a display screen is called resolution. In other ways , resolution is referred as the no of points per inch(dpi/pixel per inch).


Hardware Concepts: Input Devices(Continue ii)


 Hardware Concepts:  Input Devices(Continue ii)
1. Keyboard

A keyboard creates a code such as ASCII uniquely corresponding to a pressed key. It usually consists of alphanumeric keys, function keys, cursor-control keys, and separate numeric pad. It is used to move the cursor, to select he menu item, pre-defined functions. In computer graphics keyboard is mainly used for entering screen coordinates and text, to invoke certain functions. Now-a-days ergonomically designed keyboard (Ergonomic keyboard) with removable palm rests is available. The slope of each half of the keyboard can be adjusted separately.

  1. Mouse

A mouse is a small hand-held device used to position the cursor on the screen. Mice are relative devices, that is, they can be picked up, moved in space, and then put down gain without any change in the reported position. For this, the computer maintains the current mouse position, which is incremented or decremented by the mouse movements. Following are the mice, which are mostly used in computer graphics.

a.      Mechanical mouse
When a roller in the base of this mechanical mouse is moved, a pair of orthogonally arranged toothed wheels, each placed in between a LED and a photo detector, interrupts the light path. the number of interrupts so generated are used to report the mouse movements to the computer.

b.      Optical mouse
The optical mouse is used on a special pad having a grid of alternating light and dark lines. A LED on the bottom of the mouse directs a beam of light down onto the pad, from which it is reflected and sensed by the detectors on the bottom of the mouse. As the mouse is moved, the reflected light beam is broken each time a dark line is crossed. The number of pulses so generated, which is equal to the number of lines crossed, are used to report mouse movements to the computer.   

Hardware Concepts: Input Devices(Continue i)


Hardware Concepts:  Input Devices(Continue i)
1.      Touch panel

The touch panel allows the users to point at the screen directly with a finger to move the cursor around the screen, or to select the icons. Following are the mostly used touch panels.

a.      Optical touch panel

It uses a series of infra-red light emitting diodes (LED) along one vertical edge and along one horizontal edge of the panel. The opposite vertical and horizontal edges contain photo-detectors to form a grid of invisible infrared light beams over the display area. Touching the screen breaks one or two vertical and horizontal light beams, thereby indicating the finger's position. The cursor is then moved to this position, or the icon at this position is selected. It two parallel beams are broken, the finger is presumed to be centered between them; if one is broken, the finger is presumed to be on the beam. There is a low-resolution panel, which offers 10 to 50 positions in each direction.

b.      Sonic panel:

Bursts of high-frequency sound waves traveling alternately horizontally and vertically are generated at the edge of the panel. Touching the screen causes part of each wave to be reflected back to its source. The screen position at the point of contact is then calculated using the time elapsed between when the wave is emitted and when it arrives back at the source. This is a high-resolution touch panel having about 500 positions in each direction.

c.       Electrical touch panel:

It consists of slightly separated two transparent plates one coated with a thin layer of conducting material and the other with resistive material. When the panel is touched with a finger, the two plates are forced to touch at the point of contact thereby creating the touched position. The resolution of this touch panel is similar to that of sonic touch panel.

  1. Light pen

It is a pencil-shaped device to determine the coordinates of a point on the screen where it is activated such as pressing the button. In raster display, Y is set at Ymax and X changes from 0 to Xmax for the first scanning line. For second line, Y decreases by one and X again changes from 0 to Xmax, and so on. When the activated light pen "sees" a burst of light at certain position as the electron beam hits the phosphor coating at that position, it generates a electric pulse, which is used to save the video controller's X and Y registers and interrupt the computer. By reading the saved values, the graphics package can determine the coordinates of the position seen by the light pen. Because of the following drawbacks the light pens are not popular now a days.
·         Light pen obscures the screen image as it is pointed to the required spot
·         Prolong use of it can cause arm fatigue
·         It can not report the coordinates of a point that is completely black. As a remedy one can display a dark blue field in place of the regular image for a single frame time
·         It gives sometimes false reading due to background lighting in a room