Raster-Scan Display
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Raster Scan Display is based on television technology. In
raster-scan the electron beam is swept across the screen, one row at a time
from top to bottom. No of scan line per second is called horizontal scan rate.
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As electron beam moves across each row, the beam
intensity is turned on and off to create a pattern of illuminated spots.
Picture definition is stored in a memory called frame buffer or refresh buffer.
Frame buffer holds all the intensity value for screen points.
Figure:
A raster-scan system displays an object as a set of points across each screen
scan line
Figure: Raster
Scan display system
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The stored intensity value is retrieved from
frame buffer and painted on the scan line at a time. Home television are common
examples using raster display
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Intensity range for pixel position depends on
capability of raster system. For B/W system each point on screen are either on
or off, so only one bit per pixel is needed to control the pixel intensity. To
display color with varying intensity level, additional bits are needed. Up to
24 to 32 bit per pixel are included in high quality systems, which require more
space of storage for the frame buffer, depending upon the resolution of the
system.
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A system with 24 bit pixel and screen resolution
1024 1024 require 3
megabyte of storage in frame buffer.
1024*1024 pixel = 1024*1024*24 bits = 3 MB
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The frame butter in B/W system stores a pixel
with one bit per pixel so it is termed as bitmap. The frame buffer in multi bit
per pixel storage, is called pixmap.
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Refreshing on Raster-Scan display is carried out
at the rate of 60 or higher frames per second. 60 frames per second is also
termed as 60 cycle per second usually used unit Hertz (HZ)
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Returning of electron beam from right end to
deft end after refreshing each scan line is horizontal retrace . At
the end of each frame, the electron beam returns to the top left corner to
begin next frame called vertical retrace.
Interlaced: Display in two
pass with interlacing.
Figure:
Horizontal retrace and Vertical retrace
Question:
Consider a RGB raster system is to be designed using 8 inch by 10 inch screen
with a resolution of 100 pixels per inch in each direction. If we want to store 6 bits per pixel in the
frame buffer, How much storage(in bytes) do we need for the frame buffer?
Solution: Size of
screen = 8 inch ´
10 inch.
Pixel
per inch(Resolution) = 100.
Then,
Total no of pixels = 8´100 ´ 10 ´ 100 pixels
Bit
per pixel storage = 8
Therefore
Total storage required in frame buffer = (800 ´1000´8)
bits
= (800 ´1000´8)/8
Bytes
= 800000 Bytes.
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