3D Object representations
Graphical scenes can contain many
different kinds of objects like trees, flowers, rocks, waters...etc. There is
no one method that we can use to describe objects that will include all
features of those different materials. To produce realistic display of scenes,
we need to use representations that accurately model object characteristics.
·
Simple Euclidean objects like polyhedrons and
ellipsoids can be represented by polygon and quadric surfaces.
·
Spline surface are useful for designing aircraft
wings, gears and other engineering objects.
·
Procedural methods and particle systems allow
us to give accurate representation of clouds, clumps of grass, and other
natural objects.
·
Octree encodings are used to represent internal
features of objects. Such as medical CT images.
Representation schemes for solid
objects are often divided into two broad categories:
1. Boundary
representations: describes a 3D object as a set of polygonal surfaces,
separate the object interior from environment.
2. Space-partitioning
representation: used to describe interior properties, by partitioning
the spatial region, containing an object into a set of small, non overlapping,
contiguous solids. e.g. 3D object as Octree representation.
Boundary
Representation: Each 3D object is supposed to be formed its surface by
collection of polygon facets and spline patches. Some of the boundary
representation methods for 3D surface are:
1. Polygon
Surfaces: It is he most common representation for 3D graphics object.
In this representations, a 3D object is represented by a set of surfaces that
enclose the object interior. Many graphics system use this method. Set of
polygons are stored for object description. This simplifies and speeds up the
surface rendering and display of object since all surfaces can be described
with linear equations.
The polygon
surface are common in design and solid-modeling applications, since wire frame
display can be done quickly to give general indication of surface structure.
Then realistic scenes are produced by interpolating shading patterns across
polygon surface to illuminate.
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