Early
History of Computer Graphics
We
need to take a brief look at the historical development of computer graphics to
place today's system in context. Crude plotting of hardcopy devices such as
teletypes and line printers dates from the early days of computing. The Whirlwind Computer developed in 1950 at the
Massachusetts Institute of Technology(MIT) had computer-driven CRT displays for
output. The SAGE air-defense system developed in the middle 1950s was the first to use command and
control CRT display consoles on which operators identified targets with light
pens(hand-held pointing devices that sense light emitted by objects on the screen).
Later on Sketchpad system by Ivan Sutherland came in light. That was the
beginning of modern interactive graphics. In this system, keyboard and light
pen were used for pointing, making choices and drawing.
At
the same time, it was becoming clear to computer, automobile, and aerospace manufacturers
that CAD and computer-aided manufacturing(CAM)
activities had enormous potential for automating drafting and other
drawing-intensive activities. The General Motors CAD system for automobile
design , and the Itek Digitek system for lens design, were pioneering efforts
that showed the utility of graphical interaction in the iterative design cycles
common in engineering. By the mid-60s , a number of commercial products using
these systems had appeared.
At
that time only the most technology-intensive organizations could use the
interactive computer graphics whereas other used punch cards, a non-interactive
system. Among the reasons for this were these:
·
The high cost of the graphics hardware-at a time
when automobiles cost a few thousand dollors, computers cost several millions
of dollors, and the first computer displays cost more that a hundred thousand
dollors.
·
The need for large-scale, expensive computing
resources to support massive design database.
·
The difficulty of writhing large, interactive
programs using batch-oriented FORTRAN programming.
·
One of a kind , non portable software, typically
written for a particular manufacturer's
display devices. When software is non-portable, moving to new display
devices necessitates expensive and time-consuming rewriting of working
programs.
This interactive computer
graphics had a limited use when it started in the early sixties. But became
very common once the Apple Macintosh and IBM PC appeared in the market with affordable cost.
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